
Project Overview
2 UX designers, 6 Developers, 3 PMs
User Testing
Methods:
Usability testing sessions
Feedback:
Collecting user input to improve navigation and streamline workflows. The redesigned studio is getting positive feedback for its ease of use, eliminating the need for developers or prior knowledge. Users appreciate its flexibility compared to the previous version, allowing for effortless content creation
Challenges & Approach
The goal was to transform a fragmented system into a user-centered, accessible tool. Through interviews and competitive analysis, I identified core pain points around navigation and usability, guiding the development of flexible, interactive design solutions.

Design & Testing
Using iterative wireframes and prototypes, I crafted a streamlined, responsive interface. I have gone through the process of developing an extensive design system, built with complex multi-variant components, and incorporated Figma's variable feature. Usability testing highlighted key improvements, leading to a studio that is intuitive and adaptable for content creators.

Objective
As the Lead UX Designer, I led the development of HendrX, a next-gen eLearning platform replacing three legacy CET applications. HendrX integrates interactive courses, gamified content, and diverse learning methods, all while prioritizing accessibility and LMS compatibility.
Results
The final design achieved enhanced efficiency and engagement, targeting a 30% increase in content creation speed and a 25% boost in student interaction. HendrX is positioned as CET’s unified, accessible learning experience, empowering educators and learners alike.




